Ghost Caravan is such a cool, moody micro-RPG! Playing a fallen hero trying to mess with their own funeral caravan before sunrise is a killer premise, and the mechanics back it up so well. The 12-hour nightly window and 8-day deadline make every choice feel incredibly tense, especially with the risk-vs-reward stress system. Awesome design—definitely a must-play for a quick, atmospheric game for two!
I really like the premise of this game. Fighting your way back to life after being betrayed by the world makes for a compelling story, and I love that betrayal wasn't the end of the hero's journey. The atmosphere feels dark, but there's still hope throughout the game.
I clearly saw how Echoes and Masks were used as ingredients. I wasn't entirely sure how Molt was represented, though. Is the shattering of the Caravan Mask and returning to your body meant to represent the molt, or did I miss another interpretation?
I also had a small question about the Stress system. I understand that an Echo can only take one Stress per night, and that taking more immediately ends the night. However, I wasn't sure whether Stress resets at the beginning of the next night or if it is meant to be cumulative. I assumed it resets, but I couldn't find that explicitly stated in the rules.
Overall, I really enjoyed reading it. It has a very distinctive tone, and I especially like the idea of becoming stronger night after night while racing against the caravan before it's too late. I could easily imagine some really memorable moments coming out of this premise.
Using molt was more tenuous for sure. If I did a revision, I'd make it more clear that shedding the mask to become death knight was a more explicit metaphor for metamorphosis. Follow the project, I'll see what feels right.
The stress thing is a good point, cumulative would basically be a softlock lmao. Reset on new loops for sure.
Again, thank you for the pointers! Good luck on your game!
This is so interesting! Really cool interpretation of the prompts and really cool worldbuilding/storytelling in minimal words!
My partner wasn't home so I couldn't play through it in the moment but the rules seemed super straightforward. I love the take a stress to make your activity take less time mechanic.
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Ghost Caravan is such a cool, moody micro-RPG! Playing a fallen hero trying to mess with their own funeral caravan before sunrise is a killer premise, and the mechanics back it up so well. The 12-hour nightly window and 8-day deadline make every choice feel incredibly tense, especially with the risk-vs-reward stress system. Awesome design—definitely a must-play for a quick, atmospheric game for two!
Review straight from the host of the jam lets G O!!
I was checking out your work literally an hour ago, phenomenal. Thanks for the read through.
Give it another shot before the deadline, I'll have a little more cohesive art (and a LOT more ink efficiency). c:
Of course Dr, do you sumited the game on the jam? because i dont see it listed, just ask in case. Keep the good work!
Ah, I thought I'd already submitted. Thanks for the reminder, I'll have it in soon!
I really like the premise of this game. Fighting your way back to life after being betrayed by the world makes for a compelling story, and I love that betrayal wasn't the end of the hero's journey. The atmosphere feels dark, but there's still hope throughout the game.
I clearly saw how Echoes and Masks were used as ingredients. I wasn't entirely sure how Molt was represented, though. Is the shattering of the Caravan Mask and returning to your body meant to represent the molt, or did I miss another interpretation?
I also had a small question about the Stress system. I understand that an Echo can only take one Stress per night, and that taking more immediately ends the night. However, I wasn't sure whether Stress resets at the beginning of the next night or if it is meant to be cumulative. I assumed it resets, but I couldn't find that explicitly stated in the rules.
Overall, I really enjoyed reading it. It has a very distinctive tone, and I especially like the idea of becoming stronger night after night while racing against the caravan before it's too late. I could easily imagine some really memorable moments coming out of this premise.
Woah, thank you so much for detailed comment.
Using molt was more tenuous for sure. If I did a revision, I'd make it more clear that shedding the mask to become death knight was a more explicit metaphor for metamorphosis. Follow the project, I'll see what feels right.
The stress thing is a good point, cumulative would basically be a softlock lmao. Reset on new loops for sure.
Again, thank you for the pointers! Good luck on your game!
This is so interesting! Really cool interpretation of the prompts and really cool worldbuilding/storytelling in minimal words!
My partner wasn't home so I couldn't play through it in the moment but the rules seemed super straightforward. I love the take a stress to make your activity take less time mechanic.
Thank you so much for reading! We really wanted to bake the lore into the mechanics (which helped with brevity).
This is the first comment I've received on itch, that means a lot to me. :)
I'll do a game update post-jam, so follow the project for errata/art/other fun stuff.